We substituted some of the Minor Content for Epidemic and Slay Bells, but I think we did well against the roadmap this year. Īt this point, Project #1 Infrastructure is done, and I’m also pleased to announce the Project #2 Unification is done for PC and nearly done for console. We even did some marketing around the game. We closed out the year by re-forming the SPCT, adding two-factor authentication and the all-new Slay Bells event, which had new clothing items. I also put out an update on the roadmap here. Ultimately, more player testing was needed. We launched Autumn Assault this month as an effort to try and reuse an older event with some new mechanics, and it just didn’t work as well as we planned. You can read about the ARMAS changes and Epidemic event here and here. I also started a Developer Discussion area on the forums ( ) to discuss big community issues like Matchmaking, Cheating, and Updates. It was critical for us to wrap our head around building more new content, spending time on cool rewards, and then structuring good ways for players to earn them. The event wasn’t flawless, but I am proud of the Little Orbit team for getting this out on a tight schedule. This was a significant departure from the roadmap, and I think we surprised a lot of people. We launched our first all-new event called Epidemic and re-worked ARMAS pricing. While not our best moment, we learned a lot and we changed the way we handled major changes going forward. This month also saw a bit of a hiccup - Weapon Balance. We launched the new Trading System, made a series of fixes to long standing issues, exploits, and bugs. This month brought us the Showstopper, an exciting new addition to our arsenal. We improved the Friends system, changed the networking system to help with DDoS issues, and started Weapon Balance testing on OTW. I realize on the outside, this was a small thing, but the entire team got involved to learn how G1 pricing worked, how to give free Premium for the event, and how to message it properly to the players. We ran our first sale for Independence Day and adjusted G1C to be 100 G1C for every $1 to make it easier for players to understand. I am pleased to say that for the most part we either stuck to that schedule, and in some cases we added to it. As a quick recap, I outlined several phases including (1) Infrastructure, (2) Unification, and then (3) Critical Mechanics / Minor Content update. I also put out our first public roadmap, which you can read here. We launched BattlEye and cleaned out cobwebs from the code in order to deploy our first new build in months. This was my first experience doing anything like that, and I’m sure at least a couple memes were born that day, but overall, I had a good time. For those that missed it, you can see it here. I finished that month doing the Q&A with Kempington. It took a few weeks to sort out new forums, GDPR systems, new forum rules, new Terms of Service, and a new Customer Support site. We announced our acquisition of GamersFirst and APB. None of this would have been possible without supportive players like you. I appreciate the patience and help that we have received from the community. From my perspective there were many days where it felt like we were drinking from the fire hose. This year brought a lot of change to Little Orbit.
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